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Lycoris: Bleeding Sun - Playable Prototype

I worked on Lycoris: Bleeding Sun on a team of four to create a playable proof of concept. I aided in the creation of 3D and 2D assets, particle effects, narrative design, level implementation, team coordination, and more. The art direction took stylized inspiration from dark fantasy and traditional Japanese culture. This project was formed independently using passion and a desire to bring something different to the souls-like genre.

Environmental assets in level

Environmental assets in level

Environmental assets in level

Environmental assets in level

Title art

Title art

Player character concept exploration

Player character concept exploration

Player character color exploration

Player character color exploration